3D Character Rigger & Animator - Team "Hot Shots"

We are currently looking for an animation rigger that can spare roughly ~10 hours per week beginning in November of 2023 until late 2028 to this program, working to bring to life the continuation of the Skywalker Saga as a FAN FILM based on everyone’s favorite sci-fi franchise, Star Wars. Being a hard core fan of all things Star Wars is a definite PLUS!

FILMS (Wizards Team)
– Star Wars: The Chosen One (Episode X)
– Star Wars: The Skywalker Legacy (Episode XI)
– Star Wars: The Sith Rise (Episode XII)

We currently have a full team of artists that are working on the full feature films themselves, this is the Wizards Team. This team is made up on senior level artists that are there to help guide, teach, troubleshoot, and generally provide support. Members of the Hot Shots team may be brought into this team as auxiliary artists to help the film development as needed.

TV SERIES (Hot Shots Team)
– Star Wars: The In Between (Seasons 1 & 2 – Between Ep. 10 and Ep. 11)
– Star Wars: The In Between (Seasons 3 & 4 – Between Ep. 11 and Ep. 12) 

But we’re now ready to start to staff the Hot Shots team, which will work exclusively on the TV Series that handles the content timeline gap in between the films. The Hot Shots team will have its own environmental artists, character artists, comic book artists, sound designers, and musical composers. You would also work directly with the lead character artist on the Wizards Team, so being able to take direction and guidance and work with a team of artists is critical.

– Adobe Creative Suite — Photoshop, After Effects, Premiere Pro, Illustrator, etc.
– Common 3D/CGI Software — Samples include but are not limited to Blender, Cinema 4D, Maya, Motion Builder, RenderMan, XSI, ZBrush, and 3D Studio Max, etc.
– Game Design/Animation Software — Unreal Engine 5.1, Unity
– Microsoft 365 Business Tools — Microsoft SharePoint, Microsoft Teams, Microsoft Planner, Microsoft Outlook, etc.

– knowledge of the principles of 3D animation, have a thorough understanding of anatomy, physics and the way things move- a creative mind and a strong visual imagination
– the ability to draw, make models and/or use computer graphics software
– problem-solve to find solutions to animators’ challenges, continuously learn new ways to improve your rigs
– work with the other members of the 3D animation pipeline, especially the modellers and animators, use each other’s resources and work effectively
– use programming languages, like Python, to automate the rigging process where possible
– an eye for detail and good color vision
– some acting skills, or knowledge of acting – to help with character movement

– must be able to speak, write, and communicate in clear ENGLISH
– must be able to attend meetings throughout the week on US Pacific Time zone, but can live anywhere in the world
– be able to communicate, understand, and share creative ideas, have productive discussions and take notes on your work
– be open to provide & receieve feedback from all other team members, including cast members
– work within the production schedule, create your animation outputs to meet deadlines
– the ability to take direction and accept constructive criticism
– good interpersonal skills, if you have contact with clients

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along with attaching your resume and portolio links to:

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